The gaining classmates' approval aspect is really interesting and fun. It gives more weight to the decisions you have to make, and doesn't just feel like mindless clicking or clicking things just for the sake of moving the story along. It adds another dimension to the game and is good for keeping players involved.
This is an interesting premise and a clever mechanic for a Twine game for sure! I don't know if is all finished, and I am pretty sure there are some errors, but this has tons of potential. It makes me realize how scheduled and reticulated life is nowadays. Definitely needs some artwork and styling, but this is solid
this is pretty good so far, there's a lot! there's a few errors in the code that need to be fixed and maybe adjust the time so it's more accurate (like you've had 2-3 classes within just an hour), but so far so good!
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I really liked this one. There were some errors in the code and some of the text oddly formatted. Great job.
Big fan of the “time” mechanic ! Great concept, can’t wait to see where it goes
The gaining classmates' approval aspect is really interesting and fun. It gives more weight to the decisions you have to make, and doesn't just feel like mindless clicking or clicking things just for the sake of moving the story along. It adds another dimension to the game and is good for keeping players involved.
This is an interesting premise and a clever mechanic for a Twine game for sure! I don't know if is all finished, and I am pretty sure there are some errors, but this has tons of potential. It makes me realize how scheduled and reticulated life is nowadays. Definitely needs some artwork and styling, but this is solid
this is pretty good so far, there's a lot! there's a few errors in the code that need to be fixed and maybe adjust the time so it's more accurate (like you've had 2-3 classes within just an hour), but so far so good!
Right now, the game is good. Many interesting choices to choose.